Gamification is a trend which aims at transforming learning into a fun and cool experience. Gamification of learning is not just intended for children; it is also for adults. It facilitates collaboration and makes the learning content much more appealing to the learner. Gamification is also an extremely powerful tool that increases skill set and problem-solving abilities.

Gamification is not just taking a game and applying it to the learning course. You need to find ways to use gaming elements to create better learning experiences which are not possible with traditional learning mediums. Here are the ways by which you can implement Gamification in learning

Challenge learners with Leaderboards

Induce the competitive instincts of your learners by challenging them with fellow learners instead of a computer. Create Leaderboards to celebrate learner’s strengths and show them where they can improve. In this gamified e-learning, learners move up the leaderboard by earning points as they progress. You can also award prizes to top scoring learners which serves as a motivation for them.

Personalize learning experiences

Personalize the learning experience of each learner so that your teaching best caters to his or her individual needs. This presents a unique learning path to learners rather than giving a body of knowledge to digest and then setting them a test. Personalization can be taken one step further by using branching. Depending on the learner’s responses to challenges, they get branched down different pathways through the course.

Use multiple variables

You can use multiple variables in each question which makes learners to consider cause-and-effect, evaluate multiple options, and prioritize their efforts. Efficiency of this type of gamification learning depends on your knowledge in creating scenarios.

Create levels in the course

Like in a game of Candy crush, lock levels or chapters in your training so that next levels or chapters open up only when the learner has successfully completed a given set tasks. In this, Learners are taken through a series of stages with lots of levels to unlock the mystery. This makes the learning process more fun.

Conclusion

Gamification in learning is a hot topic today and many e-learning companies are already using it to woo learners. Rather than creating an online training material that mimics a game, focus on how you can use the gamification elements to improve the learning experience beyond what an offline instructor-led learning can offer.